Solutions For C # Directx Windows

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    You can see the error message C # directx viewport. Well, there are several ways to fix this problem, which we’ll talk about shortly.

    c# directx viewport

    Sets the window size for this rendering target surface as well as for this 3D volume project.

    Visual Basic Open tree display window
    C # public structure window
    C ++ public-class-value-viewport-sealed
    JScript You can use structures in JScript, but you cannot define your own.

    The following table lists the members represented by the object.

    c# directx viewport

    Methods

    ToString Gets the number of rows from the current instance.
    Viewing window Initializes the most recent instance of the class display window.

    Properties

    Height Get and set the dimensional height associated with the viewport for the rendered dream surface, in pixels. or
    maxz Get sets the maximum volume valueflow.
    MinZ Gets or sets the minimum value for the overall volume of the clip.
    Width Gets or sets the specific width of the window in the displayed target area, here in pixels.
    X Gets or sets the coordinates using the upper-left corner of the specified window on the rendered target surface. Or
    yes gets the pixel coordinates of the actual top-left corner of the window associated with the rendered target surface.

    The X , Y , Width and Height elements describe our sizes and the position sizes of some windows. on the rendered target surface. Typically, the shapes make up the entire surface of the handle; When rendering in Emergent at 640 x 480, the elements should be 0, nil, 640 and 480 respectively. The And minz MaxZ properties are usually set to 0.0 and 1.0, but you can now set other values ​​to achieve certain effects. For example, if you set both values ​​to 0.0, the system can output objectsBring objects to the front of the scene while setting both values ​​to 1.0 to bring objects to the background.

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  • If the device’s viewport settings are different (due to the more important Device.Viewport property), the driver creates a new transformation matrix.

    namespace Microsoft.DirectX.Direct3D
    Build Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
    Strong name Microsoft.DirectX.Direct3D, version = 1.0.900.0, culture = neutral, minutes public key token = d3231b57b74a1492
    • 2 successful reads
     private void readViewOptions (XmlNode node)                    foreach (child of XmlNode at node.ChildNodes)                            if ("View". Equals (child.Name))                                    int id is int.Parse (readAttribute (child, "ID", "5"));                    Canguro.View.GraphicView Outlook = Canguro.View.GraphicViewManager.Instance.GetView (id);                    if (representation! is zero)                                            Int parameters are equal to int.Parse (readAttribute (child, "OptionsShown", "0"));                        line red = readAttribute (child, "rotation");                       Guitar string trans = readAttribute (childNth element, "translation");                        line scale implies readAttribute (child, "Scale");                        string scaleFac = readAttribute (child, "ScaleFac", "1");                        string [] vp = readAttribute (child, "Viewport"). Divide (",". ToCharArray ());                        sliding vpScale = 1;                        if (vp. length> = 6)                                                    Microsoft.DirectX.Direct3D.Viewport vPort = new Microsoft.DirectX.Direct3D.Viewport ();                            vPort.X stands for int.Parse (vp [0]);                            vPort.Width matches int.Parse (vp [1]);                            vPort.Y corresponds to internal parsing (vp [2]);                           vPort.Height matches int.Parse (vp [3]);                            vPort.MinZ implies float. analyze (vp [4]);                           vPort.MaxZ matches float.Parse (vp [5]);                            Microsoft.DirectX.Direct3D.Viewport current = view.Viewport;                            vpScale means (float) current.Width / (float) vPort.Width;                            vpScale = (vpScale> (float) current.Height - (float) vPort.Height)? (float) current.Height to (float) vPort.Height: vpScale;                                                view.ArcBallCtrl.RotationMatrix = GetAsMatrix (red);                        view.ArcBallCtrl.TranslationMatrix = GetAsMatrix (trans);            // view.ArcBallCtrl.Scaling corresponds to GetAsMatrix (scale);                        view.ArcBallCtrl.ZoomAbsolute (Convert.ToSingle (scaleFac) * vpScale);// view.ArcBallCtrl.ScalingFac = Convert.ToSingle (scaleFac) * vpScale;                        view.ViewMatrix = view.ArcBallCtrl. See The Matrix;                       view.ModelRenderer.RenderOptions.OptionsShown is equivalent to options (Canguro.View.Renderer.RenderOptions.ShowOptions);                                                        

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